

We've had numerous people in the office who have had to stop playing F.E.A.R.

Whether the scare tactic is the classic startling image quickly popping up, grotesque dismembering of unfortunate souls, or lights being played with just to mess with you, you'll find your fight or flight response at full tilt.

has is that it is genuinely scary, something you won't often find even in the so-called "survival horror" games. The scare and combat sections, though, can match up with the best of them. The puzzles are there just to break up the action and allow you to keep your sanity. It really is more of an amalgamation of three methods of game delivery puzzle, combat and scare sequences. With a cheesy acronym staring you in the face from the get-go, you might expect as much. The game isn't really about the story though. Accessing these will fill you in on some of the details, but it is entirely auditory and oftentimes you'll merely get fluff for your exploratory efforts. Aside from very brief in-engine cutscenes that happen at the beginning of some of the levels, the story comes to you mainly through searching through the various buildings and offices for blinking lights on phones or laptop computers. While the story is passable, the method of delivery leaves something to be desired. You quickly jump into a paranormal quest to learn what exactly led to this strange turn of events and how you can put a stop to it. As is the case in these games, things don't go smoothly once you're on your own. This thin premise for having superpowers also provides reason to send you in alone. Since you've got reflexes that are "off the charts" you can employ a SlowMo bullet time power to help you get the drop on enemies that will cause you great headaches. As a First Encounter Assault Recon member, you're sent in to investigate a man named Paxton Fettel who has a taste akin to Hannibal Lector.
